Ghyll:Main Page

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Welcome to the world of Ghyll. The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced, and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia about Ghyll.

Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)

The core of the game is based on the principles of Neel Krishnaswami's "Lexicon: an RPG".

Game Status

Game Rules

New players may join in at any time (see "Using the Wiki" below for more information on how to get started). The game rules are defined below and vary from the original Lexicon manifesto, primarily to handle an ever-changing player based, as well as to increase the length of game play indefinitely).

  1. On the first turn, each player writes an entry starting with the letter 'A'. Entries MUST refer to two "phantom", not-yet-written, terms.
  2. On subsequent turns, players write entries for subsequent letters. Entries MUST refer one (or more) existing terms, as well as two phantoms.
  3. It's an academic sin to cite yourself in your required per-turn citations. You MUST intermingle with entries not your own.
  4. "Dibbing", i.e. reserving a phantom, is to prevent two players from writing the same entry. You may only dib on the current letter.
  5. All of the phantoms for a letter should be defined (or have dibs called) before any new entries are posted for that letter.


Write up a quick wiki syntax chart for the commonest usage.