Difference between revisions of "Ghyll:Main Page"

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==Welcome to Ghyll==
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==Welcome to the Ghyll game world!==
  
This is the Gamegrene wiki, which is hosting a game based on [http://www.20by20room.com/2003/11/lexicon_an_rpg.html Neel Krishnaswami in "Lexicon: an RPG"]. The goal: create a world (hereafter named Ghyll) by taking on the role of scholars and defining new terms alphabetically. Whatever one scholar reports as fact must be accepted as such.
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This is the Gamegrene wiki, for creating a game world based on [http://www.20by20room.com/2003/11/lexicon_an_rpg.html Neel Krishnaswami in "Lexicon: an RPG"]. The goal: create a world (Ghyll) by taking on the role of scholars and defining new in-game subjects alphabetically. Whatever one scholar reports as fact must be accepted as such.
  
==How To Play==
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'''We are currently on Turn 1, defining letter A. You have until August 20th until Turn 2.'''
  
The rules are defined below and ''vary slightly'' from the original manifesto:
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New players may join in at any time - be sure to familiarize yourself with the rules below.
  
# On the first turn, each player writes an entry for the letter 'A'. You come up with the name of the entry, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two ''or more'' citations to other entries in the encyclopedia (''these citations may also be made within the body of your subject''). These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn. No letter can have more entries than the number of players so all citations made on the first turn have to start with non-A letters.
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==How to Play==
# On the second and subsequent turns, ''each player'' continue to write entries for B, C, D and so on. However, you need to make three citations. One must be a reference to an already-written entry, and two must be to unwritten entries. (On the 25th and 26th turns, you only need to cite one and zero phantom entries, respectively, because there won't be enough phantom entries, otherwise.) It's an academic sin to cite yourself, you can never cite an entry you've written. (OOC, this forces the players to intertwingle their entries, so that everybody depends on everyone else's facts.) Incidentally, once you run out of empty slots, obviously you can only cite the phantom slots.
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The rules are defined below and vary slightly from the original Lexicon manifesto (primarily to handle an ever-changing player base, as well as to increase the length of game play indefinitely, as opposed to a limited 26 turns).
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# On the first turn, each player writes an entry for the letter 'A'. You come up with the name of the entry, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two ''or more'' citations to other entries in the encyclopedia (''these citations may also be made within the body of your subject''). These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn (''and not necessarily by yourself'').
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# On the second and subsequent turns, ''each player'' continues to write entries for B, C, D and so on (''whether brand new entries, or a pre-existing phantom entry''). However, you need to make three citations: one must be a reference to an already-written entry, and two must be to unwritten entries. It's an academic sin to cite yourself, thus you can never cite an entry you've written. ''However, citing your own sources '''in addition''' to the required three is permitted.''
 
# Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)
 
# Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)

Revision as of 17:08, 12 August 2004

Welcome to the Ghyll game world!

This is the Gamegrene wiki, for creating a game world based on Neel Krishnaswami in "Lexicon: an RPG". The goal: create a world (Ghyll) by taking on the role of scholars and defining new in-game subjects alphabetically. Whatever one scholar reports as fact must be accepted as such.

We are currently on Turn 1, defining letter A. You have until August 20th until Turn 2.

New players may join in at any time - be sure to familiarize yourself with the rules below.

How to Play

The rules are defined below and vary slightly from the original Lexicon manifesto (primarily to handle an ever-changing player base, as well as to increase the length of game play indefinitely, as opposed to a limited 26 turns).

  1. On the first turn, each player writes an entry for the letter 'A'. You come up with the name of the entry, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two or more citations to other entries in the encyclopedia (these citations may also be made within the body of your subject). These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn (and not necessarily by yourself).
  2. On the second and subsequent turns, each player continues to write entries for B, C, D and so on (whether brand new entries, or a pre-existing phantom entry). However, you need to make three citations: one must be a reference to an already-written entry, and two must be to unwritten entries. It's an academic sin to cite yourself, thus you can never cite an entry you've written. However, citing your own sources in addition to the required three is permitted.
  3. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)