Link Dumpage: Canon (manga)

I'm queuing these up now in a supa-sekrit text file. SshhHh.

  • What Game Developers Hate About Videogame Reviewers: "They smile at junkets, exchange pleasantries at E3 and treat the enthusiast press exceptionally well, but behind closed doors, many game developers take a dim view of videogame reviewers ... Developers hate game reviewers that only play their games for a few hours ... Developers hate game reviewers because they don't understand games that are targeted for a specific audience ... Developers hate game reviewers who review games in proxy for an entire genre ... Developers hate game reviewers who have no idea what it takes to make a game."
  • Are Games Getting Easier?: "When the gaming phenomenon really got going in the 1980's, it existed virtually exclusively in arcades. Back then, games were built around a couple of key concepts: they were fun, addictive - and nearly impossible to master. Games like Pac-Man have a seemingly infinite number of levels, and even the best of the best can lose while just barely scratching the surface of the game. But as games have become more complex, game designers have started wanting everyone who plays their games to get to see everything they put into it. This in turn has resulted in a generation of games that are easier to conquer. In spite of the rapid growth in technology and the ability to make games more intricate, game have become fundamentally less challenging than they were 20 years ago."
  • Richard Lamm on Multiculturalism: "Last week there was an immigration-overpopulation conference in Washington, DC, filled to capacity by many of American's finest minds and leaders. A brilliant college professor named Victor Hansen Davis talked about his latest book, "Mexifornia," explaining how immigration — both legal and illegal — was destroying the entire state of California. He said it would march across the country until it destroyed all vestiges of The American Dream. Moments later, former Colorado Governor Richard D. Lamm stood up and gave a stunning speech on how to destroy America. The audience sat spellbound as he described eight methods for the destruction of the United States."
  • Playground game design as a sustainable competitive advantage: "Some of the top franchises such as GTA or Sims do not experience the same competitive pressures as do other titles in popular genres. Also unexpected is that the companies that originally innovated with the creation of a new genre end up dominating. Something beyond your typical branding and IP ownership acts as a barrier to entry for new companies looking to cash in on popular new genres."
  • MGC: Leading a Passively Multiplayer Life: "Hall ruminated on his concept of what he referred to as an entirely new genre - "inescapable games," or Passively Multiplayer games. The game, Hall explained, would be one that everyone is playing at all hours of the day. This is made possible thanks to the incredible amount of user data that individuals voluntarily give up about their hobbies, interests, school or work schedules, and all other aspects of their lives."