Link Dumpage: List of Sri Lankan musicians

I'm, what, six months behind on my reading list now? Holy crap.

  • Managing User Creativity, Part One and Part Two: "... user creativity is a great force which can allow the creation of new content at a level that staff couldn't possibly manage. However, user creativity also leads to issue of management, because it can be somewhat chaotic, somewhat unfocused, and somewhat uneven."
  • To Hell with WCAG 2: "The proposed new WCAG 2.0 is the result of five long years' work by a Web Accessibility Initiative (WAI) committee that never quite got its act together. In an effort to be all things to all web content, the fundamentals of WCAG 2 are nearly impossible for a working standards-compliant developer to understand. WCAG 2 backtracks on basics of responsible web development that are well accepted by standardistas."
  • Interactive Fiction: First-Timer Foibles: Point Profusion, Synonym Sickness, Textual Truncations, Exciting Exclamations!!!, Aberrant Articles, Oral Offences, Encumbering Exposition, Shocking Spelling and Grisly Grammar, Player Perusal, Laconic Locations, Action Advancement, Insipid Initials, Mangled Mimesis, Action Abortion, and Closemouthed Characters.
  • Firefox Microsummaries: "Microsummaries are regularly-updated short summaries of web pages. They are compact enough to fit in the space available to a bookmark label, they provide more useful information about pages than static page titles, and they get regularly updated as new information becomes available. ... If you are a web site developer, you can provide microsummaries for the pages on your web site by ... linking to them from within the pages being summarized via <link> tags."
  • The Designer's Notebook: 'Bad Game Designer, No Twinkie!' VII: "We all know the game industry suffers from a lot of personnel turnover. Enthusiastic young people join the business; the hours and working conditions burn them out; they leave to find a more sane occupation, and a new crop shows up all ready for the flames. Apart from the waste of life and talent this represents, it means that game companies have no institutional memory, and that's partly why we keep making design errors."