Difference between revisions of "Ghyll:Main Page"

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m (A concerted attempt at clarity.)
(An attempt to shorten and clarify the rules.)
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* [[Lexicon discussion]]: Talk about the game, rules, questions, and OOG concerns.
 
* [[Lexicon discussion]]: Talk about the game, rules, questions, and OOG concerns.
  
==How to Play==
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==Game Rules==
  
New players may join in at any time. To sign up, [[Special:Userlogin|create a new account]] and then go to the URL for your new page. For example, if you'd like to define "Crab apples", go to http://www.gamegrene.com/wiki/Crab_apples, click "edit", and begin typing your entry. As in traditional wikis, your edits are available immediately. [[Quezlarian numerals|Here's an example of a decent entry.]]
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New players may join in at any time (see "Using the Wiki" below for more information on how to get started). The game rules are defined below and vary from the original Lexicon manifesto, primarily to handle an ever-changing player based, as well as to increase the length of game play indefinitely).
  
The game rules are defined below and vary slightly from the original Lexicon manifesto (primarily to handle an ever-changing player base, as well as to increase the length of game play indefinitely).
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# On the first turn, each player writes an entry for the letter 'A'. Each of these entries will refer to two "phantom", not-yet-written entries. Ideally, half of these initial phantoms would be for letter 'B'.
 
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# On subsequent turns, players will write entries for the subsequent letters. These new entries will be linked to no less than one preexisting entry, as well as two phantoms.
# On the first turn, each player writes an entry for the letter 'A'. You come up with the name of the entry, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two ''or more'' citations to other entries in the encyclopedia (''these citations may also be made within the body of your subject''). These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn (''and not necessarily by yourself'').
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# It's an academic sin to cite yourself in your required per-turn citations. This forces players to intertwingle their entries, so that everybody depends on everyone else's facts.
# On the second and subsequent turns, ''each player'' continues to write entries for B, C, D and so on (''whether brand new entries or a pre-existing phantom entry, although phantom entries are preferred''). However, you need to make three citations: one must be a reference to an already-written entry, and two must be to unwritten entries. It's an academic sin to cite yourself, thus you can never cite an entry you've written. ''However, citing your own sources '''in addition''' to the required three is permitted.''
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# Dibbing, when an entry is reserved by a player, is to prevent two people from writing the same entry. You may only dib on the current turn's letter.
# Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)
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# All of the phantoms for a letter should be filled (or have dibs called) before any new entries are posted for that letter.
  
 
==@@todo@@==
 
==@@todo@@==
  
 
Write up a quick wiki syntax chart for the commonest usage.
 
Write up a quick wiki syntax chart for the commonest usage.

Revision as of 16:55, 13 August 2004

Welcome to the world of Ghyll. The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced, and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia about Ghyll.

Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)

The core of the game is based on the principles of Neel Krishnaswami's "Lexicon: an RPG".

Game Status

Game Rules

New players may join in at any time (see "Using the Wiki" below for more information on how to get started). The game rules are defined below and vary from the original Lexicon manifesto, primarily to handle an ever-changing player based, as well as to increase the length of game play indefinitely).

  1. On the first turn, each player writes an entry for the letter 'A'. Each of these entries will refer to two "phantom", not-yet-written entries. Ideally, half of these initial phantoms would be for letter 'B'.
  2. On subsequent turns, players will write entries for the subsequent letters. These new entries will be linked to no less than one preexisting entry, as well as two phantoms.
  3. It's an academic sin to cite yourself in your required per-turn citations. This forces players to intertwingle their entries, so that everybody depends on everyone else's facts.
  4. Dibbing, when an entry is reserved by a player, is to prevent two people from writing the same entry. You may only dib on the current turn's letter.
  5. All of the phantoms for a letter should be filled (or have dibs called) before any new entries are posted for that letter.

@@todo@@

Write up a quick wiki syntax chart for the commonest usage.