Difference between revisions of "Ghyll:Main Page"

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==Welcome to the Ghyll game world!==
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<div style="background-color:#eee;border:1px solid #ccc;float:right;margin:1em;padding:0.5em;width:255px;">
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<strong>Round 2 Spotlights:</strong>
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* [[Wapsipinicon of Aghquabamticook]]
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* (Rule of X) [[Absolute Erasure]]
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* (Rule of X) [[Lollipop]]
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* (Rule of X) [[Whozits]]
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* [[Yellow fever]]
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* [[Zugleich]]
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<div style="text-align:center;">See all entries in the [[Ghyll Index]].</div>
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<div style="margin-top:5px;">'''Encyclopedant Update:''' We're lookng for a detailed family tree of the Wallinger, Creame, Sinch, and Smallwood lines, and how they all intermesh. This would be in addition to your regularly scheduled submissions, and with no deadline or formally defined rules. It'd be listed as an official Encyclopedant reference.</div>
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</div>
  
This is the Gamegrene wiki, for creating a game world based on [http://www.20by20room.com/2003/11/lexicon_an_rpg.html Neel Krishnaswami in "Lexicon: an RPG"]. The goal: create a world (Ghyll) by taking on the role of scholars and defining new in-game subjects alphabetically. Whatever one scholar reports as fact must be accepted as such.
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:''... an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop...'' --[http://lbr.library-blogs.net/read/1212697.htm lbr]
  
<big>'''We are currently on Turn 1, defining letters A and B. You have until August 31st until Turn 2.'''</big>
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Welcome to the world of [[Ghyll]]. The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced, and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia about Ghyll. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)
  
==How to Play==
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<!-- * '''[[Current events|Next deadline]]''': November 18th, 2005 (23:59:59 -0400), letter Z. -->
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* '''Round 2 is over!''' See [[Round 3 discussion]] for future Ghyll events.
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* [[Current events]]: News and further information about the state of play.
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* [[Frequently Asked Questions|FAQ]]: Questions, answers, and discussion about the game, rules, and related concerns.
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* [[Round 3 discussion]]: A discussion of what changes to make after we reach letter Z.
  
New players may join in at any time - be sure to familiarize yourself with the rules below. To sign up, create a new account in the wiki software, and then go to the URL for your new page. For example, if you'd like to define "Crab apples", go to http://www.gamegrene.com/wiki/Crab_apples, click "edit", and begin typing your entry.
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==Game Rules==
  
The rules are defined below and vary slightly from the original Lexicon manifesto (primarily to handle an ever-changing player base, as well as to increase the length of game play indefinitely, as opposed to a limited 26 turns).
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New players may join in at any time. If you have questions, [[Lexicon discussion|check the FAQ or ask here]].
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<br />The core of the game is based on [http://www.20by20room.com/2003/11/lexicon_an_rpg.html Neel Krishnaswami's "Lexicon: an RPG"].
  
# On the first turn, each player writes an entry for the letter 'A'. You come up with the name of the entry, and you write 100-200 words on the subject. At the end of the article, you sign your name, and make two ''or more'' citations to other entries in the encyclopedia (''these citations may also be made within the body of your subject''). These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn (''and not necessarily by yourself'').
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# Scholars shall ''dib'' (reserve), and then write, one entry per turn. Turns loop from A to Z back to A.
# On the second and subsequent turns, ''each player'' continues to write entries for B, C, D and so on (''whether brand new entries, or a pre-existing phantom entry''). However, you need to make three citations: one must be a reference to an already-written entry, and two must be to unwritten entries. It's an academic sin to cite yourself, thus you can never cite an entry you've written. ''However, citing your own sources '''in addition''' to the required three is permitted.''
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# Entries shall cite two ''phantom'' (unwritten) entries and, after the first turn, one existing entry.
# Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)
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# Scholars shall neither cite themselves, nor write phantoms they were the first to cite.
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# After the first turn, all phantoms for a letter shall be written before new entries are created.
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# Of your required two phantom citations, only one cited phantom can be newly defined.
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# The required per-turn citations must not be to entries or phantoms created in the current turn.
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# Rule of A: During turn A, scholars may write new A entries instead of defining an existing A phantom.
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# Rule of X: If no turn X phantoms remain, you may write a previous letter's phantom instead.
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===Example of Play (first turn)===
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# On the first turn, [[User:Sbp|Sean B. Palmer]] defines his one entry for the letter A: [[Andelphracian Lights]] (Rule 1).
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# In [[Andelphracian Lights]], he creates two phantoms: [[Bysted Timperton]] and [[Quester and Phorrus]] (Rule 2).
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# [[User:Sbp|Sean B. Palmer]] may never define [[Bysted Timperton]] and [[Quester and Phorrus]] now. (Rule 3).
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# On the next turn, all phantoms for the letter B (like [[Bysted Timperton]]) must be defined (Rule 4).
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===Example of Play (all other turns)===
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# It's turn 2, letter B, and scholars must first define all phantoms starting with that letter (Rule 4).
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# [[User:Sbp|Sean B. Palmer]] wants the [[Bureau of Forgotten Knowledge]] and commits an edit saying so (Rule 1).
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# He checks "What links here" on the [[Bureau of Forgotten Knowledge]] page to see what truths, if any, are known.
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# He also searches for the expression/term in the "search" box to find any unlinked mention of his entry.
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# He writes the entry, and cites two phantoms (existing or not) and one previously written entry. (Rule 2).
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# His citations, however, must not be those he's previously created (Rule 3; see [[Ghyll Index]] and [[Frequently Asked Questions|FAQ]]).
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# His citations must also have been created or defined before the current turn of play. (Rule 5).
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==How To Participate==
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<div style="background-color:#eee;border:1px solid #ccc;float:right;margin:1em;padding:0.5em;width:275px;">You can "go above and beyond" your entries by also updating the [[Ghyll Index]], [[Encyclopedant Calendar|Ghyll Timeline]], [[WhoIsWho|Ghyll Who's Who]], and [[WhereIsWhere|Ghyll Where's Where]] based on your turn. If you don't, no worries - it'll get done eventually.</div>
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First, read everything you can! Then [[Special:Userlogin|create an account and log in]]. Defining a new entry is as simple as going to its URL or clicking any red links (''phantoms''). For example, to create "Crab apples", go to http://gamegrene.com/wiki/Crab_apples, click "edit", and begin typing. More information (creating headers, links, bold, italic, etc.) can be found at [[Wikipedia:Help:Editing]].
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In-game discussion about terms should occur at the bottom of each entry. Out-of-game comments should appear on the entry's "discussion" page. Be warned: other scholars may take heated issue with your comments! For an example, see [[AuroAnthropology]] and [[Talk:AuroAnthropology]].
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Finally, consider writing a brief intro  about your scholar (ex. [[User:MorbusIff|Morbus Iff]] and [[User:Sbp|Sean B. Palmer]]). This is NOT a "turn" - this is just you fleshing out your character, much like you'd do before a new tabletop campaign. You should not reference phantom links in your scholar description - just blurb a bio, and if entries happen to be defined later during play (by yourself or someone else), you can retroactively apply links. You may also want to consider adding your scholar to [[Gerth]] page as well.
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__NOTOC__

Latest revision as of 14:05, 16 October 2013

Round 2 Spotlights:

See all entries in the Ghyll Index.
Encyclopedant Update: We're lookng for a detailed family tree of the Wallinger, Creame, Sinch, and Smallwood lines, and how they all intermesh. This would be in addition to your regularly scheduled submissions, and with no deadline or formally defined rules. It'd be listed as an official Encyclopedant reference.
... an amazing collaborative improvisational fiction that combines an intoxicating patchouli whiff of fantasy with the reckless driving tanginess of bebop... --lbr

Welcome to the world of Ghyll. The basic idea is that each player takes on the role of a scholar, from before scholarly pursuits became professionalized (or possibly after they ceased to be). You are cranky, opinionated, prejudiced, and eccentric. You are also collaborating with a number of your peers -- the other players -- on the construction of an encyclopedia about Ghyll. Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their facts are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Though you can argue vociferously with the interpretation and introduce new facts that shade the interpretation.)

  • Round 2 is over! See Round 3 discussion for future Ghyll events.
  • Current events: News and further information about the state of play.
  • FAQ: Questions, answers, and discussion about the game, rules, and related concerns.
  • Round 3 discussion: A discussion of what changes to make after we reach letter Z.

Game Rules

New players may join in at any time. If you have questions, check the FAQ or ask here.
The core of the game is based on Neel Krishnaswami's "Lexicon: an RPG".

  1. Scholars shall dib (reserve), and then write, one entry per turn. Turns loop from A to Z back to A.
  2. Entries shall cite two phantom (unwritten) entries and, after the first turn, one existing entry.
  3. Scholars shall neither cite themselves, nor write phantoms they were the first to cite.
  4. After the first turn, all phantoms for a letter shall be written before new entries are created.
  5. Of your required two phantom citations, only one cited phantom can be newly defined.
  6. The required per-turn citations must not be to entries or phantoms created in the current turn.
  7. Rule of A: During turn A, scholars may write new A entries instead of defining an existing A phantom.
  8. Rule of X: If no turn X phantoms remain, you may write a previous letter's phantom instead.

Example of Play (first turn)

  1. On the first turn, Sean B. Palmer defines his one entry for the letter A: Andelphracian Lights (Rule 1).
  2. In Andelphracian Lights, he creates two phantoms: Bysted Timperton and Quester and Phorrus (Rule 2).
  3. Sean B. Palmer may never define Bysted Timperton and Quester and Phorrus now. (Rule 3).
  4. On the next turn, all phantoms for the letter B (like Bysted Timperton) must be defined (Rule 4).

Example of Play (all other turns)

  1. It's turn 2, letter B, and scholars must first define all phantoms starting with that letter (Rule 4).
  2. Sean B. Palmer wants the Bureau of Forgotten Knowledge and commits an edit saying so (Rule 1).
  3. He checks "What links here" on the Bureau of Forgotten Knowledge page to see what truths, if any, are known.
  4. He also searches for the expression/term in the "search" box to find any unlinked mention of his entry.
  5. He writes the entry, and cites two phantoms (existing or not) and one previously written entry. (Rule 2).
  6. His citations, however, must not be those he's previously created (Rule 3; see Ghyll Index and FAQ).
  7. His citations must also have been created or defined before the current turn of play. (Rule 5).

How To Participate

You can "go above and beyond" your entries by also updating the Ghyll Index, Ghyll Timeline, Ghyll Who's Who, and Ghyll Where's Where based on your turn. If you don't, no worries - it'll get done eventually.

First, read everything you can! Then create an account and log in. Defining a new entry is as simple as going to its URL or clicking any red links (phantoms). For example, to create "Crab apples", go to http://gamegrene.com/wiki/Crab_apples, click "edit", and begin typing. More information (creating headers, links, bold, italic, etc.) can be found at Wikipedia:Help:Editing.

In-game discussion about terms should occur at the bottom of each entry. Out-of-game comments should appear on the entry's "discussion" page. Be warned: other scholars may take heated issue with your comments! For an example, see AuroAnthropology and Talk:AuroAnthropology.

Finally, consider writing a brief intro about your scholar (ex. Morbus Iff and Sean B. Palmer). This is NOT a "turn" - this is just you fleshing out your character, much like you'd do before a new tabletop campaign. You should not reference phantom links in your scholar description - just blurb a bio, and if entries happen to be defined later during play (by yourself or someone else), you can retroactively apply links. You may also want to consider adding your scholar to Gerth page as well.